Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Tuesday, May 31, 2011

Portal 2 Levels

So, I've been making some Portal 2 levels - specifically 2 levels so far... one of which has both a coop and single player version.  They aren't very polished, and could use some tweaking of the textures, but I like them, and so far they have had good feedback (not sure how much of it was just being polite though).

So, reader(s) that have Portal 2, send me a message to test my levels if you haven't already, and if you have interest.

Also, for personal reference, the level files go into the folder:
C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2\maps
or C:\Program Files\Steam\steamapps\common\portal 2\portal2\maps for 32 bit systems.


Also, to anyone else with interest in making levels, I'd be glad to help with the very small amount of knowledge that I have gained in the subject.

Monday, December 20, 2010

Another semester of game design completed

I'm not sure if the best version of the game is on the website currently, but here's the website: http://bionicblock.ranzhao.com/
(many titles, my favorites are UnBlockable and Grand Theft Block)

If you get the game, there is little guarantee that you will be able to play it, feel free to contact me directly if you have any difficulties with it, or if the music sounds odd (there might be a glitch with it), or if you wish to make your own levels/edit the levels, for some reason.

This was a tough semester.  I'd describe our game as:
A train wreck that fell off the tracks and onto another set of tracks which happened to head to the same destination.

Well, there's a few problems here and there, but overall I believe it's a very playable game (though a bit difficult).

Friday, November 26, 2010

uggh, graphics cards. I need a better one

When you're making a game that even your own computer can't handle, that's when you know you need a better graphics card.  Currently, the HUD simply won't display on my computer.